Abstract
Nowadays, IoT systems can better satisfy the service requirements of users by effectively utilizing edge computing resources. Designing an appropriate pricing scheme is critical for users to obtain the optimal computing resources at a reasonable price and for service providers to maximize profits. This problem is complicated with incomplete information. The state-of-the-art solutions focus on the pricing game between a single service provider and users ignoring the competition among multiple edge service providers. To address this challenge, we design an edge-intelligent hierarchical dynamic pricing mechanism based on cloud-edge client collaboration. We introduce an improved double-layer Stackelberg game model to describe the cloud-edge-client collaboration. Technically, we propose a novel pricing prediction algorithm based on double-label Radius K-nearest Neighbors, thereby reducing the number of invalid games to accelerate the game convergence. The experimental results show that our proposed mechanism effectively improves the quality of service for users and realizes the maximum benefit equilibrium for service providers, compared with the traditional pricing scheme. Our proposed mechanism is highly suitable for the IoT applications (e.g., intelligent agriculture or Internet of Vehicles), where there are multiple competing edge service providers for resource allocation.
Bibtex
@ARTICLE{TWang:TC21, author={Tian Wang and Yucheng Lu and Jianhuang Wang and Hong-Ning Dai and Xi Zheng and Weijia Jia}, journal={IEEE Transactions on Computers}, title={EIHDP: Edge-Intelligent Hierarchical Dynamic Pricing Based on Cloud-Edge-Client Collaboration for IoT Systems}, year={2021}, volume={70}, number={8}, pages={1285-1298}, doi={10.1109/TC.2021.3060484} }